To get a sound to play when participants get the wrong answer, first we need to import a sound into the Library Manager. Do this exactly the same as how we imported images, but click on the Sound tab (see below) and add this file.
To get a sound to play when participants get the wrong answer, first we need to import a sound into the Library Manager. Do this exactly the same as how we imported images, but click on the Sound tab (see below) and add this file.